نتایج جستجو برای: gaming

تعداد نتایج: 8061  

Journal: :American Journal of Sociology 1901

Journal: :Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 2020

2018
Hodam Kim Jihyeon Ha Won-Du Chang Wanjoo Park Laehyun Kim Chang-Hwan Im

The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral addiction is becoming an issue of public concern. Teaching adolescents to suppress their craving for gaming in daily life situations is one of the core strategies for treating IGD. Recent studies have demonstrated that computer-aided treatment methods, such as neurofeedback therapy, are effective...

Journal: :Tobacco control 2005
L L Mandel B C Alamar S A Glantz

OBJECTIVE To determine the effect of the Delaware smoke-free law on gaming revenue. METHODS Linear regression of gaming revenue and average revenue per machine on a public policy variable, time, while controlling for economic activity and seasonal effects. RESULTS The linear regression showed that the smoke-free law was associated with no effect on total revenue or average revenue per machi...

2012
Wuyang Hu Thomas R. Harris

Wuyang Hu* George W. Borden Thomas R. Harris Leigh J. Maynard A household survey in the mid-Colorado River communities of Laughlin, Nevada and Bullhead City, Arizona examined local residents' gaming activities. A censored regression analysis distinguished between factors affecting gaming participation versus expenditures. Results suggest that gaming behavior can often be predicted with knowledg...

2010
Stuart H. Starr

In 1999, the North Atlantic Treaty Organization issued a technical report laying out a “Code of Best Practice” for command and control assessment. Although specifically aimed at command and control, this document offers a framework for thinking about the changing nature of war gaming. In the opinion of numerous practitioners and observers, war gaming has reached a turning point: the changing ba...

2018
Charlotte R Pennington Linda K Kaye Joseph J McCann

Females often report experiencing stigmatisation pertaining to their competency in digital gaming communities. Employing the principles of the multi-threat framework of stereotype threat, the current research examined the impact of gender-related stereotypes on females' gaming performance and related self-perceptions. In Experiment 1, 90 females were assigned to one of three conditions in which...

Journal: :Nordic Theatre Studies 2020

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