نتایج جستجو برای: exercise and playing games

تعداد نتایج: 16865387  

Journal: :International Journal of Surgery 2013

2017
Tobias Greitemeyer Silvia Osswald

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases agg...

2006
Jennica Falk Glorianna Davenport

Live role-playing (LRP) games stand as powerful models for the design of ubiquitous computer games. Offering what can be regarded as the holy grail of interactive entertainment -the fully immersive experience -LRP games provide a tangible and distributed interface to a gaming activity that is emergent, improvised, collaboratively and socially created, and have the immediacy of personal experien...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تحصیلات تکمیلی علوم پایه زنجان - دانشکده ریاضی 1393

in this thesis, a structured hierarchical methodology based on petri nets is used to introduce a task model for a soccer goalkeeper robot. in real or robot soccer, goalkeeper is an important element which has a key role and challenging features in the game. goalkeeper aims at defending goal from scoring goals by opponent team, actually to prevent the goal from the opponent player’s attacks. thi...

Journal: :Electronic Proceedings in Theoretical Computer Science 2012

2005
William Humberto Huber

Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and describes specific visual and ludological tropes of race and nationality, and the techniques by which the game engineers the complicity of the player in the problematics it represents. Some of these are coherent with themes...

2014
Marco Giannini

Work-related addiction can be considered one of the “new behavioral addictions” as no addictive substance is taken by the individual. From the second half of the twentieth century onwards, researchers have focused their attention on various forms of behavioral addictions such as physical exercise, compulsive shopping, playing computer games, gambling, excessive internet use and even addiction t...

2015
David W. Dunstan

regular physical activity. A person who lives a sedentary lifestyle may colloquially be known as a slob or couch potato. It is commonly found in both the developed and developing world. Sedentary activities include sitting, reading, watching television, playing video games, and computer use for much of the day with little or no vigorous physical exercise. A sedentary lifestyle can contribute to...

2016
Guo Freeman

In addition to playing games together, making games together has offered new opportunities for social interaction and community building in online spaces. This paper presents an empirical study of how making indie games become interactive and collaborative social experiences in an Asian female-dominated online gaming community. It contributes to the CSCW community by providing a better understa...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2008
Melissa L. Lewis René Weber Nicholas David Bowman

This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale has a significant relationship with self-esteem, addiction, game enjoyment, and time spent playing games; all of these relationships are predicted by theory. Add...

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