نتایج جستجو برای: crowds
تعداد نتایج: 2501 فیلتر نتایج به سال:
A simulation model for the dynamic behaviour of pedestrian crowds is mathematically formulated in terms of a social force model, that means, pedestrians behave in a way as if they would be subject to an acceleration force and to repulsive forces describing the reaction to borders and other pedestrians. The computational simulations presented yield many realistic results that can be compared wit...
This paper proposes a GPU-based approach to real-time skinning animation of large crowds, where each character is animated independently of the others. In the first pass of the proposed approach, skinning is done by a pixel shader and the transformed vertex data are written into the render target texture. With the transformed vertices, the second pass renders the large crowds. The proposed appr...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a virtual environment. The solution first consists in a specific environment preprocessing technique giving rise to navigation graphs, which are then used by the navigation and simulation tasks. Second, navigation planning interactively provides various solutions to the user queries, allowing to spr...
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In this paper, we present a fully automatic approach to multiple human detection and tracking in high density crowds in the presence of extreme occlusion. Human detection and tracking in high density crowds is an unsolved problem. Standard preprocessing techniques such as background modeling fail when most of the scene is in motion. We integrate human detection and tracking into a single framew...
With the rapid spread of information and ubiquitous access of browsers, flash crowds, a sudden, unanticipated surge in the volume of request rates, have become the bane of many Internet websites. This paper models and presents FCAN, an adaptive network that dynamically optimizes the system structure between peer-to-peer (P2P) and client-server (C/S) configurations to alleviate flash crowds effe...
The current Internet infrastructure has very few built-in protection mechanisms and is therefore vulnerable to attacks and failures. In particular, recent events have illustrated the Internet’s vulnerability to both denial of service (DoS) attacks and flash crowds in which one or more links in the network (or servers at the edge of the network) become severely congested. In both flash crowds an...
Geolocation, the process of identifying the precise location in the world where a photo or video was taken, is central to many types of investigative work, from debunking fake news posted on social media to locating terrorist training camps. Professional geolocation is often a manual, timeconsuming process that involves searching large areas of satellite imagery for potential matches. In this p...
Due to the explosive growth of cyber-real space and crowds over the recent social networking sites, the real space in which we are making daily lives is also storongly tied with the imaginary cyber-social space. In this respect, it would be more and more crucial to understand the relationships and the interactions of crowds, physical-real space and cyber-social space. In this paper, we derive i...
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restricted set of rules. This assumption limits the behavioral complexity of the simulated agents. By learning from real-world examples, our autonomous agents display complex natural behaviors that are often missing in crowd ...
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