نتایج جستجو برای: crowd simulation
تعداد نتایج: 566037 فیلتر نتایج به سال:
This paper introduces the open school concept, which aims to strengthen the openness of the university to its students. In an open school, students do not take a passive role as service consumers; they are active members of their university. Though the open school reflects a new mindset in higher education, it uses available technologies. The web-based platform for Crowd Sourcing, IDEANET, is a...
We provide a theoretical description of the Minority Game in terms of crowd effects. The size of the fluctuations arising in the game is controlled by the interplay between crowds of like-minded agents and their anti-correlated partners (anticrowds). The theoretical results are in good agreement with the numerical simulations over the entire parameter range of interest.
We have developed two different art applications using different systems involving crowd simulation and different custom interface devices. “Crowds” is an immersive art installation with stereo projection based on our development of the specification of crowd behavior using XML and images, a proprietary tangible wind interface, and interactive real-time navigation. “UnderCrowds” is an art insta...
Simulating emergency evacuations has grown in popularity since the tragic events of September 11th. Unfortunately there are a large number of modeling, simulation, animation and computer graphics systems available today – many of which are misleading. Models and simulations fall into two main categories: Microscopic and Macroscopic. We highlight the general differences in these approaches outli...
Despite a significant improvement in the educational aids in terms of effective teaching-learning process, most of the educational content available to the students is less than optimal in the context of being up-to-date, exhaustive and easy-to-understand. There is a need to iteratively improve the educational material based on the feedback collected from the students’ learning experience. This...
Creating realistic virtual crowds consisting of autonomous agents that display different behavioral characteristics is a challenge in crowd simulation. This work is based on the intuition that modeling inter-agent communication can improve the sense of realism for both individual agents and the crowd. This paper summarizes issues related to development of a communication model for virtual crowd...
Collectiveness motions of crowd systems have attracted a great deal of attentions in recently years. In this paper, we try to measure the collectiveness of a crowd system by the proposed node clique learning method. The proposed method is a graph based method, and investigates the influence from one node to other nodes. A node is represented by a set of nodes which named a clique, which is obta...
We present a real-time agent-based approach to modeling crowd behavior that is based on complementary psychological and engineering principles. The application focus is for developing realistic models that address not only the physical but also the psychological aspects of crowd behavior. Our approach to modeling the psychology of a crowd is based on the principle of emotional reflection. Accor...
Many applications now involve the collection of large amounts of data from multiple users, and then aggregating and manipulating it in intricate ways. The complexity of such applications, combined with the size of the collected data, makes it difficult to understand how information was derived, and consequently difficult to asses its credibility, to optimize and debug its derivation, etc. Prove...
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