نتایج جستجو برای: computer game

تعداد نتایج: 660538  

2005
HARRI HAKONEN Jouni Smed Harri Hakonen

Synthetic players are the computer-controlled actors in a computer game. In this paper, we describe both the implementation issues and the behavioural expectations related to synthetic players. We recognize the role of synthetic players by analysing the components of games in general and computer games in particular. In 1962 students at MIT competed against each other in the first real-time gra...

2010
Daniel Wong Ryan Zink Sven Koenig Jaspreet Singh

The Department of Computer Science at the University of Southern California recently created two new degree programs, namely a Bachelor’s Program in Computer Science (Games) and a Master’s Program in Computer Science (Game Development). In this paper, we discuss two projects that use games as motivator. First, the Computer Games in the Classroom Project develops stand-alone projects on standard...

2012
Manuela Panoiu Caius Panoiu Ionel Muscalagiu Anca Iordan

A computer game is a very convenient way of recreation. In order to simulate most classical games, many algorithms have been implemented. The complexity of algorithms used in implementing the games leads to a continuous increasing of the computer performance. The application presented in this paper is able to play backgammon. The software allows a game between two players and also a game betwee...

2017
Adam Arvidsson Kjetil Sandvik

The primary mode of reception in computer games is play. This implies that the agency performed by computer players does not limit itself to the process of reading, but is constituted by a creative enactment of the structures of interactive actions and events inherent in the game. As such, gameplay may be regarded as a kind of (unpaid) immaterial labour, implying players’ socialization, creativ...

2016
Wook Hyun Kim Young-Ho Sohn Dong Won Park

In modern computer games market, highly automated testing becomes one of key factors of success. At current stage, industry of computer games is not mature enough for automated testing. The paper describes method of bringing automated quality assurance techniques from more established computer engineering fields to computer game development. Automated acceptance testing framework, based on Pyth...

Journal: :International Journal of Online and Biomedical Engineering (iJOE) 2009

Journal: :The Proceedings of the Annual Convention of the Japanese Psychological Association 2010

Journal: :International Journal of Automation and Computing 2012

Journal: :Zv'âzok 2022

The article is devoted to the topical issue of finding new effective methods and improving existing common ways developing computer games using artificial intelligence technologies. main focus on efficiency tools for building through introduction modern presents following statement problem: use research in field — one surest solve complex problems gaming industry. It known that requirements gam...

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