نتایج جستجو برای: person games

تعداد نتایج: 165312  

Journal: :Advances in Applied Probability 1978

Journal: :Synthese 2013
John N. Williams

Moore’s paradox in belief is the fact that beliefs of the form ‘p and I do not believe that p’ are ‘absurd’ yet possibly true. Writers on the paradox have nearly all taken the absurdity to be a form of irrationality. These include those who give what Timothy Chan calls the ‘pragmatic solution’ to the paradox. This solution turns on the fact that having the Moorean belief falsifies its content. ...

2015
Albert Newen

In last two decades we had an intense discussion about which theory best describes how we understand other human beings. I will argue that neither Simulation Theory nor TheoryTheory nor Interaction-Theory do offer us an adequate analysis. Despite the fact that they highlight some relevant aspects, the generalization made by each theory cannot do justice to the varieties of social understanding ...

2011
OLIVIER COURONNÉ

For first passage percolation in Zd with large d, we construct a path connecting the origin to {x1 = 1}, whose passage time has optimal order log d/d. Besides, an improved lower bound for the "diagonal" speed of the cluster combined with a result by Dhar (1988) shows that the limiting shape in FPP with exponential passage times (and thus that of Eden model) is not the euclidian ball in dimensio...

2007
Casper Harteveld Rui Guimarães Igor Mayer Rafael Bidarra

Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a theory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is ...

2014
Yusuke Ujitoko Koichi Hirota

The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first person perspective and proprioceptive information together with the motor activity of the user’s fingers are able to induce an illusionary feeling that is equivalent to the se...

2015
Hormoz Ahmadi Aron O'Cass Morgan P. Miles

a r t i c l e i n f o Keywords: First product commercialization Resource–capability complementarity New technology ventures Supplier integration The current study extends work on resource-based theory (RBT) by exploring resource—capability complementarity in a new context—that of new technology ventures' (NTVs) first product (FP) commercialization in India. This study examines the influence of ...

2010
Claire Petitmengin

This special issue commemorates the tenth anniversary of the publication of The View from Within (Varela & Shear, 1999), where Francisco Varela in collaboration with Jonathan Shear designed the foundations of a research program on lived experienced. In the Editors’ Introduction: ‘First-person methodologies: What, Why, How?’ (Varela & Shear, 1999a), they demonstrated that it was essential to lif...

Journal: :J. Electronic Imaging 2014
Pu Cao Jiangtao Xi Yanguang Yu Qinghua Guo

An approach is presented to solve the problem of spatial shift wrapping associated with spatial shift estimation-based fringe pattern profilometry (FPP). This problem arises as the result of fringe reuses (that is, use of fringes with periodic light intensity variance), and the spatial shift can only be identified without ambiguity within the range of a fringe width. It is demonstrated that the...

2004
Ted Krueger

This paper developed out of a presentation by the same name that has been given at a number of universities and transformed to fit a variety of contexts. When given to an audience consisting substantially of undergraduate designers it begins by asking them to imagine the inhabitation or experience of their most recent design project. By means of a series of simple questions, it highlights the f...

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