نتایج جستجو برای: gaming

تعداد نتایج: 8061  

2016
Costas Boletsis Simon McCallum

Using serious games for cognitive screening can provide a motivating and entertaining alternative to traditional cognitive screening methods. Cognitive decline is usually measured by tests of mental processing, however age-related changes in sleep may also reveal signs of cognitive decline among older individuals. The current work presents and evaluates a gaming system for cognitive screening a...

2013
Charlotta Hellström Cecilia Åslund

" Logic will get you from A to B. Imagination will take you everywhere. " Albert Einstein (1879-1955) Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming. Motives for playing and online gaming time in relation to depression, musculoskeletal symptoms and psychosomatic symptoms: a population-based cross-sectional study of Swedish a...

2015
Ioanna Iacovides Patrick McAndrew Eileen Scanlon James Aczel

This article presents a model of how gaming involvement and informal learning come together in practice. Based on a series of interviews, case studies and a wider survey, the Gaming Involvement and Informal Learning (GIIL) framework indicates how involvement with a variety of gaming practices can lead to a range of different learning experiences. The framework is able to account for both how an...

2017
Run-ze Wu Guandong Xu Enhong Chen Qi Liu Wan Ng

Recent decades have witnessed the rapid growth of intelligent tutoring systems (ITS), in which personalized adaptive techniques are successfully employed to improve the learning of each individual student. However, the problem of using cognitive analysis to distill the knowledge and gaming factor from students learning history is still underexplored. To this end, we propose a Knowledge Plus Gam...

2006
Dariusz Jacob Boron Dariusz Jacob

Architecture and gaming have always been unconnected. Architecture uses a vast array of tools as a means to an end, to show information. The computer gaming industry however, creates virtual worlds for its experiential potential. While this disjunction is explicit I believe that the gaming industry presents architecture with a medium from which to expand its expression. I explore the redundant ...

2010
Ryan Shaun Joazeiro de Baker Antonija Mitrovic Moffat Mathews

Recently, detectors of gaming the system have been developed for several intelligent tutoring systems where the problem-solving process is reified, and gaming consists of systematic guessing and help abuse. Constraint-based tutors differ from the tutors where gaming detectors have previously been developed on several dimensions: in particular, higher-level answers are assessed according to a la...

2011
Y. Y. Chen K. N. Goh Abdul Razak

Playing video games is one of the common leisure activities among youths in Malaysia. They treat gaming not only as entertainment but also as a means of socializing with their friends. However, when too much time is devoted into gaming and causes disruption in their daily lives, they might become pathological gamers. The paper proposes the development of a web intervention, Smart Gamers, to inf...

2005
Andreas Schrader Bernhard Jung Darren Carlson

With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology which embeds computers in real-world, everyday environments to games. By bringing gaming back to natural, social interaction spaces, pervasive gaming aims to overcome some restrictions of conventional computer games: Players are no longer tied to computer screens and human-huma...

Journal: :JDIM 2012
Dion Hoe-Lian Goh Chei Sian Lee Alton Yeow-Kuan Chua

We introduce Indagator (Latin for explorer), an application which incorporates multiplayer, pervasive gaming elements into mobile content sharing. Indagator allows users to annotate real world locations with multimedia content, and concurrently, provides opportunities for play through engaging interactive game elements. A study of Indagator was conducted to obtain usability feedback, and to exa...

2017
John B. Saunders Wei Hao Jiang Long Daniel L. King Karl Mann Mira Fauth-Bühler Hans-Jürgen Rumpf Henrietta Bowden-Jones Afarin Rahimi-Movaghar Thomas Chung Elda Chan Norharlina Bahar Sophia Achab Hae Kook Lee Marc Potenza Nancy Petry Daniel Spritzer Atul Ambekar Jeffrey Derevensky Mark D. Griffiths Halley M. Pontes Daria Kuss Susumu Higuchi Satoko Mihara Sawitri Assangangkornchai Manoj Sharma Ahmad El Kashef Patrick Ip Michael Farrell Emanuele Scafato Natacha Carragher Vladimir Poznyak

Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction ...

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