نتایج جستجو برای: video games

تعداد نتایج: 222813  

2015
Chaoying S. Xu Jessica S. Chen Ron A. Adelman

Video games have surged in popularity due to their entertainment factor and, with recent innovation, their use in health care. This review explores the dual facets of video games in treating vision impairment in amblyopia as well as their potential for overuse and addiction. Specifically, this review examines video game addiction from a biopsychosocial perspective and relates the addictive qual...

Journal: :Journal of personality and social psychology 2010
Tobias Greitemeyer Silvia Osswald

Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...

2005
Leonard Paul

This paper investigates the culture being reflected in video games being produced in Canada as Canada is one of the world's leading producers of video games. It examines the how Canadian culture is represented in current new media artistic output against the culture, or lack of culture, being represented in video games currently being produced. With the shift of television viewers away from cul...

2011
Samuel Almeida Ana Veloso Licínio Roque Óscar Mealha

Video games have existed for over half a century. Visual attention and eye movement studies, as well as techniques to analyze these movements, have occupied the attention of researchers since late 19 century. This paper presents a review of the state of the art on how video games and visual attention relate as well as how eye tracking has been used to the benefit of video games, both as a form ...

2012
Tobias Greitemeyer Silvia Osswald

Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games. In the present research, 4 experiments examined the hypothesis that playing a prosocial (relative to a n...

2004
Mark Griffiths

Until recently, most reported effects of video games centered on the alleged negative consequences. These included video game addiction (e.g., Griffiths & Hunt, 1995, 1998), increased aggressiveness (e.g., Griffiths, 1998), and the various medical and psychosocial effects (Griffiths, 1996). However, there are abundant references to the positive benefits of video games in the literature, includi...

2017
Michelle Colder Carras Antonius J. Van Rooij Donna Spruijt-Metz Joseph Kvedar Mark D. Griffiths Yorghos Carabas Alain Labrique

Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of sta...

Background: Screen time (ST), including watching television and playing electronic games are the leading cause of a growing obesity epidemic. This study aimed to evaluate ST and its association with physical activity, overweight and socioeconomic status (SES) in children 10 to 12 years of age in Sanandaj.   Methods: This study was designed as a cross-sectional study, which was conducted...

Journal: :Pediatric exercise science 2010
Louise Foley Ralph Maddison

There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in children. The aim of this review was to assess active video games as a means of increasing energy expenditure and physical activity behavior in children. Studies were obtained from computerized searches of multiple ele...

2015
C. Shawn Green Aaron R. Seitz

Video game play has become a pervasive part of American culture. The dramatic increase in the popularity of video games has resulted in significant interest in the effects that video gaming may have on the brain and behavior. The scientific research to date indicates that some, but not all, commercial video games do indeed have the potential to cause large-scale changes in a wide variety of asp...

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