نتایج جستجو برای: post game
تعداد نتایج: 506250 فیلتر نتایج به سال:
We designed and evaluated a whack-a-mole (WAM) style game (see Figure 1) in a clinical randomized controlled trial (RCT) with reminder-assisted but self-initiated use over the period of a month with 43 participants from a post-lesion pool. While game play did not moderate rehabilitative progress indices of standard neuropsychological control tests, it did significantly improve in-game performan...
This study assesses the effects of colour-blindness on casual computer gaming performance and experience. Participants played an online puzzle game in both an unmodified environment and in a colour-blind simulation. Some of our results suggests that the colour-blind filter did not negatively impact player performance. However, post-test questionnaires reveal that users perceived the game to be ...
In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over th...
In this paper we present a prototype developed to explore the application of game design and technology to the treatment of Post Traumatic Stress Disorder (PTSD). We describe the design process that led to the development of the prototype and the included aspects of game design and game technology, how the approach and the prototype differ from previous work in using virtual environments in the...
We examined the effects of an intensive fixture schedule on salivary IgA (SIgA) concentration in professional soccer players from the English Premier League. Salivary samples were obtained from 21 males who participated in seven games over a 30-day period during December 2013 and January 2014 (games 1-5 occurred in a 15-day period). Salivary-IgA decreased (P < 0.05) at 2 days post-game 3 (45 ± ...
Recall our goal from last class: we wanted to take a game that has nice properties when described as a game of complete information, and then augment it with an extremely weak “mediator”, such that in the new game, we can implement the equilibria of the original (complete information) game as simple ex-post equilibria, which do not require players to know anything about each other’s types. Some...
We designed and evaluated a whack-a-mole (WAM) style game (see Figure 1) in a clinical randomized controlled trial (RCT) with reminder-assisted but self-initiated use over the period of a month with 43 participants from a post-lesion pool. While game play did not moderate rehabilitative progress indices of standard neuropsychological control tests, it did significantly improve in-game performan...
this paper shows how game theory can be applied to modeling the interaction between government and manufacturer in implementation of cleaner production. a generic game model based upon ‘two-person non-cooperative’ static game is created to allow various strategic actions being tested by stages, and aid decision making by selecting optimal strategy for both manufacturer and policy maker to reduc...
Background & Aim: The inadequate level of pharmaceutical knowledge of nursing students carries the risk of medication errors, and this is one of the main concerns of clinical educators. Therefore, the aim of the study was to determine the effect of targeted and game-based pharmacology education on pharmacology scores of nursing students. Methods & Materials: This quasi-experimental interventio...
Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the implica...
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