نتایج جستجو برای: lighting and texture

تعداد نتایج: 16835455  

2006
László Szécsi László Szirmay-Kalos Mateu Sbert

This paper presents a real-time global illumination method for static scenes illuminated by arbitrary, dynamic light sources. The algorithm obtains the indirect illumination caused by the multiple scattering of the light from precomputed light paths. The indirect illumination due to the precomputed light paths is stored in texture maps. Texture based representations allow the GPU to render the ...

2002
Bert Freudenberg Maic Masuch Thomas Strothotte

We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capable of producing a variety of rendering styles, ranging from engraving with lighting-dependent line width to pen-and-ink style drawings using prioritized stroke textures. Since monitor resolution is limited we employ a smooth threshold function that provides stroke antialiasing. By applying the ha...

2011
Karima Ouji Mohsen Ardabilian Liming Chen Faouzi Ghorbel

Current 3D imaging solutions are often based on rather specialized and complex sensors, such as structured light camera/projector systems, and require explicit user cooperation for 3D face scanning under more or less controlled lighting conditions. In this paper, we propose a cost effective 3D acquisition solution with a 3D space-time superresolution scheme, using a calibrated stereo rig couple...

Journal: :Lecture Notes in Computer Science 2022

We present a deep neural network for removing undesirable shading features from an unconstrained portrait image, recovering the underlying texture. Our training scheme incorporates three regularization strategies: masked loss, to emphasize high-frequency features; soft-shadow which improves sensitivity subtle changes in lighting; and shading-offset estimation, supervise separation of method dem...

2013
Kuanquan Wang

Human skin is made up of multiple translucent layers and rendering of skin appearance usually acquire complex modeling and massive calculation. In some practical applications such as 3D game development, we not only approximate the realistic looking skin but also develop efficient method to implement easily for meeting needs of real-time rendering. In this study, we solve the problem of wrap li...

2003
Paul E. Debevec

This paper presents an overview of techniques for generating photoreal computer graphics models of real-world places and objects. Our group’s early efforts in modeling scenes involved the development of Façade, an interactive photogrammetric modeling system that uses geometric primitives to model the scene, and projective texture mapping to produce the scene appearance properties. Subsequent wo...

1994
Haleh Vafaie Kenneth De Jong

The field of automatic image recognition presents a variety of difficult classification problems involving the identification of important scene components in the presence of noise, changing lighting conditions, and shifting view points. This chapter describes part of a larger effort to apply machine learning techniques to such problems in an attempt to automatically generate and improve the cl...

2002
Bert Freudenberg Maic Masuch Thomas Strothotte

We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capable of producing a variety of rendering styles, ranging from engraving with lighting-dependent line width to pen-and-ink style drawings using prioritized stroke textures. Since monitor resolution is limited we employ a smooth threshold function that provides stroke antialiasing. By applying the ha...

Journal: :international journal of advanced biological and biomedical research 2014
mohammad taheri yousef jafari ahangari ahmad heidari ali shamshirsaz

this study was conducted to determine the effects of increasing lighting after peak production on eggs production and hatchable eggs in broiler breeder hubbard f15. in this research we used from 4 growing saloons, that in per saloons were 5250 hubbards broiler breeder hens. in this experiment we used by line design way of glm for analysed data, that we considered the effects of two parameters, ...

Journal: :Journal of WSCG 2013
Yasuhiro Akagi Ryo Furukawa Ryusuke Sagawa Koichi Ogawara Hiroshi Kawasaki

Hatching is a shading technique in which tone is represented by a series of strokes or lines. Drawing using this technique should follow three criteria: the lighting, the object geometry and its material. These criteria respectively provide tone, geometric motif orientation and geometric motif style. We present a GPU real time approach of hatching strokes over arbitrary surfaces. Our method is ...

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