نتایج جستجو برای: video games

تعداد نتایج: 222813  

Journal: :Slovo 2023

As a result of technological advances, digital archives now have significant role to play in the conservation history. Video games also become part this preservation. game are created all over world for scientific, historical, cultural, and technical interests. The goal article is build reflection on functions video possibility considering them as archives. Four archive four (Hell Let Loose, Co...

Journal: :Proceedings of the Human Factors Society Annual Meeting 1986

2010
Christina Köffel Wolfgang Hochleitner Jakob Leitner Michael Haller Arjan Geven Manfred Tscheligi

This book chapter describes an approach of evaluating user experience in video games and advanced interaction games (tabletop games) by using heuristics. We provide a short overview of computer games with a focus on advanced interaction games and explain the concept of user-centred design for games. Furthermore we describe the history of heuristics for video games and the role of user experienc...

Journal: :Journal of adolescence 2004
Eric Uhlmann Jane Swanson

The effects of exposure to violent video games on automatic associations with the self were investigated in a sample of 121 students. Playing the violent video game Doom led participants to associate themselves with aggressive traits and actions on the Implicit Association Test. In addition, self-reported prior exposure to violent video games predicted automatic aggressive self-concept, above a...

Journal: :International Humanitarian University Herald. Philology 2019

Journal: :Current Obesity Reports 2020

Journal: :Ethics and Information Technology 2013

2004
Douglas A. Gentile Craig A. Anderson

London 2003 Video games have become one of the dominant entertainment media for children in a very short time. In the mid-1980s, children averaged about four hours a week playing video games, including time spent playing at home and in arcades (Harris & 'Williams, 1985). By the early 1990s, home video game use had increased and arcade play had decreased. The average amount was still fairly low,...

2005
Michael Nitsche

This paper investigates Bal’s concept of focalization for 3D video games. First, the argument traces focalization in the historical development of camera strategies in 3D video games. It highlights the detachment of the camera into an own interactive operator. Then, it exemplifies the visual focalization in video games using two case studies. In the following, it looks at possible problems and ...

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