نتایج جستجو برای: post game
تعداد نتایج: 506250 فیلتر نتایج به سال:
PRIMARY OBJECTIVE Balance disturbances occur in ∼30% of concussion injuries, with vestibular dysfunction reported as the main contributor. However, few have studied oculomotor control post-concussion to assess vestibular dysfunction. RESEARCH DESIGN The current research measured the differences in oculomotor control between athletes post-concussion (PC) and athletes without concussion (NC) du...

 The article discusses the issue of environmental game studies, which author defines as an analysis involvement video games in discourses. In order to formulate a definition eco-game, uses Lawrence Buell’s text theory and Alenda Y. Chang’s postulates from manifesto environmentally conscious design, well references works field post-humanistic philosophy. He also invokes concepts derived ga...
Simulation games that are close to actual clinical situations can assist students in the learning process and, through the active presentation of subject material, help them acquire necessary knowledge. The aims of this study were to develop a computer game focused on caring for patients with chronic obstructive pulmonary disease (COPD) in the outpatient clinic and to evaluate the nursing stude...
BACKGROUND Digital games have been demonstrated to be beneficial for a range of non-recreational purposes, with a particular focus on their value for education. There is a limited amount of research supporting their use for medical education, but their are several studies on their use in areas such as surgical training, and life-support re-training. However, a significant gap exists in demonstr...
Multiplayer, online computer games often distribute game-object state to client machines in order to improve game scalability and responsiveness. Network latency and jitter are concerns in this context, although the impact is reduced by the use of predictive techniques such as dead reckoning. These techniques, however, introduce consistency concerns for important and hard to predict behaviours,...
Purpose: The aim of this study was to compare the effectiveness of Fernaldchr(chr('39')39chr('39'))s multisensory training and computer game training on dyslexia in primary school students with learning disabilities in Ahvaz. Methodology: This study was applied in terms of purpose and in an experimental framework (pre-test-post-test design with control group). The statistical population in the...
One of the central challenges of integrating game-based learning in school settings is helping learners make the connections between the knowledge learned in the game and the knowledge learned at school, while maintaining a high level of engagement with game narrative and gameplay. The current study evaluated the effect of supplementing a business simulation game with an external conceptual sca...
This paper considers the advertising, pricing, and service decisions simultaneously to coordinate the supply chain with a manufacturer and a retailer. The amount of market demand is influenced by advertising, pricing and service decisions. In this paper, three well-known approaches to the game theory, including the Nash, the Stackelberg-retailer, and the cooperative game are exploited to study ...
Acquisition of complex skills is a universal feature of human behavior that has been conceptualized as a process that starts with intense resource dependency, requires effortful cognitive control, and ends in relative automaticity on the multi-faceted task. The present study examined the effects of different theoretically based training strategies on cortical recruitment during acquisition of c...
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