نتایج جستجو برای: exercise and playing games
تعداد نتایج: 16865387 فیلتر نتایج به سال:
We study stochastic two-player games where the goal of one player is to achieve precisely a given expected value of the objective function, while the goal of the opponent is the opposite. Potential applications for such games include controller synthesis problems where the optimisation objective is to maximise or minimise a given payoff function while respecting a strict upper or lower bound, r...
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students’ experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students’ mental ...
background playing video games in childhood may help achieve advanced laparoscopic skills later in life. the virtual operating room will soon become a reality, as “doctor games 2.0” will doubtlessly begin to incorporate virtual laparoscopic techniques. objectives to teach surgical skills to schoolchildren in order to attract them to urology as a professional choice later in life. materials and ...
This is a position paper on the difference in role-playing between Computer-Based Role-Playing Games (CB-RPGs) and Pen & Paper Role-Playing Games (PP-RPGs) and how the architecture of the Directed Emergent Drama (DED) engine will facilitate more of the core characteristics of PP-RPGs than current CB-RPGs do.
Live role-playing is a form of improvisational theatre played for the experience of the performers and without an audience. These games form a challenging application domain for ubiquitous technology. We discuss the design options for enhanced reality live role-playing and the role of technology in live role-playing games.
Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conc...
Multiple factors are involved in the occurrence of aggressive behavior. The purpose of this study was to evaluate the hypotheses that Latino middle school children exposed to higher levels of video game playing will exhibit a higher level of aggression and fighting compared to children exposed to lower levels and that the more acculturated middle school Latino children will play more video game...
Mathematical games are widely employed by Australian primary school teachers to support mathematics instruction. Despite broad usage, prior research has not focused on the how and why from a teacher perspective. (n = 248) completed questionnaire designed probe their experience with mathematical in classroom, specifically; motivation for frequency of game execution within lesson routines structu...
OBJECTIVE Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played. METHODS Five hundred sixty five students who enjoyed one of the four types of games included in this study were recruited. The types of games examined in...
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