An automated time and hand motion analysis based on planar motion capture extended to a virtual environment
Authors
Abstract:
In the context of industrial engineering, the predetermined time systems (PTS) play an important role in workplaces because inefficiencies are found in assembly processes that require manual manipulations. In this study, an approach is proposed with the aim to analyze time and motions in a manual process using a capture motion system embedded to a virtual environment. Capture motion system tracks IR passive markers located on the hands to take the positions of each one. For our purpose, a real workplace is virtually represented by domains to create a virtual workplace based on basic geometries. Motion captured data are combined with the virtual workplace to simulate operations carried out on it, and a time and motion analysis is completed by means of an algorithm. To test the methodology of analysis, a case study was intentionally designed using and violating the principles of motion economy. In the results, it was possible to observe where the hands never crossed as well as where the hands passed by the same place. In addition, the activities done in each zone were observed and some known deficiencies were identified in the distribution of the workplace by computational analysis. Using a frequency analysis of hand velocities, errors in the chosen assembly method were revealed showing differences in the hand velocities. An opportunity is seen to classify some quantifiable aspects that are not identified easily in a traditional time and motion analysis. The automated analysis is considered as the main contribution in this study. In the industrial context, a great application is perceived in terms of monitoring the workplace to analyze repeatability, PTS, workplace and labor activities redistribution using the proposed methodology.
similar resources
Adding Hand Motion to the Motion Capture Based Character Animation
Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of hand motion. In this paper, we analyzed the pose space distance from the character’s motion capture data and used stepwise searching algorithm to find the key poses for hand motion synthesis. We adaptively changed the contrast...
full textVirtual Planar Motion Mechanism Tests in a Cfd Environment
A study is currently underway to better understand and influence the maneuvering characteristics of autonomous underwater vehicles (AUVs). A two-pronged approach, using traditional quasi-steady state-space modeling as well as maneuvering experiments performed in unsteady Reynolds-averaged Navier-Stokes simulations (URANS), has been adopted to provide the greatest possible insight into vehicle m...
full textVirtual dance and music environment using motion capture
We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the important features of a particular gesture. Based on the parameters chosen from this analysis, various mappings between gesture and music are applied. In particula...
full textMotion Capture Integration with Tele-immersion Virtual Environment
This paper is in the field of tele-immersion, which pertains to the use of technology to virtually represent three dimensional bodies from remote locations. The primary goal of the project is to integrate real time motion capture data into the existing virtual environment and subsequently minimize the time required to render the bodies when facial movements and other detailed characteristics ar...
full textInteractive animation of virtual humans based on motion capture data
This paper addresses the problem of obtaining real-time parameterized simulations of human motion thanks to motion capture data. Contrary to motion graphs that are based on large database of motions, our method relies on per-frame adaptations of motion clips that are selected by a user. For the locomotion example, the user selects a motion that conveys a specific style and drives the character ...
full textReal-Time Automated Simulation Generation Based on CAD Modeling and Motion Capture
This paper describes the design, implementation and evaluation of lowcost motion capture systems with the support of hardwaresoftware interfaces for realtime automated simulation generation using CAD models. To capture the motions of 3D objects in a physical environment, stereo vision systems are developed using two kinds of inexpensive, offtheshelf cameras: 1) Wii Remote (Wiimote) and 2) Firef...
full textMy Resources
Journal title
volume 11 issue 3
pages -
publication date 2015-09-01
By following a journal you will be notified via email when a new issue of this journal is published.
Hosted on Doprax cloud platform doprax.com
copyright © 2015-2023