A Monte Carlo-Based Search Strategy for Dimensionality Reduction in Performance Tuning Parameters
Authors
Abstract:
Redundant and irrelevant features in high dimensional data increase the complexity in underlying mathematical models. It is necessary to conduct pre-processing steps that search for the most relevant features in order to reduce the dimensionality of the data. This study made use of a meta-heuristic search approach which uses lightweight random simulations to balance between the exploitation of relevant features and the exploration of features that have the potential to be relevant. In doing so, the study evaluated how effective the manipulation of the search component in feature selection is on achieving high accuracy with reduced dimensions. A control group experimental design was used to observe factual evidence. The context of the experiment was the high dimensional data experienced in performance tuning of complex database systems. The Wilcoxon signed-rank test at .05 level of significance was used to compare repeated classification accuracy measurements on the independent experiment and control group samples. Encouraging results with a p-value < 0.05 were recorded and provided evidence to reject the null hypothesis in favour of the alternative hypothesis which states that meta-heuristic search approaches are effective in achieving high accuracy with reduced dimensions depending on the outcome variable under investigation.
similar resources
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be time-consuming and of limited effectiveness in exhausting the space of possible behaviors. In this paper, we propose the use of automated planning agents to simula...
full textMonte-Carlo Tree Search for Simulation-based Strategy Analysis
Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be time-consuming and of limited effectiveness in exhausting the space of possible behaviors. In this paper, we propose the use of automated planning agents to simula...
full textVariance Reduction in Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) has proven to be a powerful, generic planning technique for decision-making in single-agent and adversarial environments. The stochastic nature of the Monte-Carlo simulations introduces errors in the value estimates, both in terms of bias and variance. Whilst reducing bias (typically through the addition of domain knowledge) has been studied in the MCTS literature...
full textNested Monte-Carlo Search
Many problems have a huge state space and no good heuristic to order moves so as to guide the search toward the best positions. Random games can be used to score positions and evaluate their interest. Random games can also be improved using random games to choose a move to try at each step of a game. Nested Monte-Carlo Search addresses the problem of guiding the search toward better states when...
full textImproved Monte-Carlo Search
Monte-Carlo search has been successful in many non-deterministic games, and recently in deterministic games with high branching factor. One of the drawbacks of the current approaches is that even if the iterative process would last for a very long time, the selected move does not necessarily converge to a game-theoretic optimal one. In this paper we introduce a new algorithm, UCT, which extends...
full textMonte-Carlo Tree Search
representation of the game. It was programmed in LISP. Further use of abstraction was also studied by Friedenbach (1980). The combination of search, heuristics, and expert systems led to the best programs in the eighties. At the end of the eighties a new type of Go programs emerged. These programs made an intensive use of pattern recognition. This approach was discussed in detail by Boon (1990)...
full textMy Resources
Journal title
volume 8 issue 4
pages 471- 480
publication date 2020-11-01
By following a journal you will be notified via email when a new issue of this journal is published.
Hosted on Doprax cloud platform doprax.com
copyright © 2015-2023