A GPU-Based Approach to Non-Photorealistic Rendering in the Graphic Style of Mike Mignola

نویسنده

  • Christian Brown
چکیده

The subject of Non-Photorealistic Rendering (NPR) is one which tends towards a certain, small set of targeted appearances. Work in NPR in particular in real-time graphics is generally aimed at a classic cel-animated, "cartoon" visual style that is, solid black outlines with clamped ramp shading. While this look is often arresting and interesting, it is a narrow approach to NPR. Even within the bounds of a "cartoony" style, significant variations can be found. Of particular interest is the art of illustrator Mike Mignola, popularized in his Hellboy comic book series. We present a method for rendering a pre-built model in the style of Mignola’s illustration. GPU acceleration is used to funnel large numbers of geometry-based edges, without a huge performance drop. Vertex Buffer Objects (VBOs) are used to create strokes along the outside edge of geometry, and along the edges of shadows.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The G-Buffer Framework

The geometric buffer (G-buffer) is a well-known approach to implement imagebased rendering algorithms. We propose a framework that maps the G-buffer concept and associated image-space operations to the graphics processing unit (GPU). This GPU-G-buffer (G-buffer) framework consists of two major components: first, a texture-based representation of the G-buffer attributes; second, an implementatio...

متن کامل

Non-photorealistic Rendering on Mobile Devices and its Usability Concerns

The increasing amount of geographic data in urban environments and the technological advances in the domain of mobile devices have stimulated cartographers to give a try with the 3D visualisation of urban information on small mobile displays. The paper is focused on one of the fundamental research questions: How can we design a mobile 3D virtual urban environment that allows its users a cogniti...

متن کامل

Comic-strip rendering

Photorealistic rendering methods have been at the centre of much computer graphic research and remain in that position to date. The aim of photorealism is to produce computer graphic images that cannot be distinguished from photographs. Such methods have produced impressive results, and in some cases the aim has been met. However, photorealism is not always a desirable goal, sometimes a hand-dr...

متن کامل

Style Transfer Functions for Illustrative Volume Rendering

Illustrative volume visualization frequently employs non-photorealistic rendering techniques to enhance important features or to suppress unwanted details. However, it is difficult to integrate multiple non-photorealistic rendering approaches into a single framework due to great differences in the individual methods and their parameters. In this paper, we present the concept of style transfer f...

متن کامل

Automatic non-photorealistic rendering through soft-shading removal: a colour-vision approach

This paper presents a non-photorealistic rendering algorithm that produces "stylised-style" images by removing the soft shading from the image and by giving objects extra definition through black outlines. The method of shading removal is based on a model of the architecture of the human colour vision system. Some image results are provided and the possible extension of the algorithm using a ba...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007