Scaling Mobile Alternate Reality Games with Geo-location Translation

نویسندگان

  • Sanjeet Hajarnis
  • Brandon Headrick
  • Aziel Ferguson
  • Mark O. Riedl
چکیده

Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARGs use geo-location aware devices to track players as they visit real-world locations to progress the story. ARG stories are often geo-specific, requiring players to visit specific locations in the world and, as a result, ARGs are played infrequently and only by those who live within proximity of the locations that the stories reference. We present a solution to the geo-specificity problem called location translation, which transforms ARG stories from one geographical location to another, making them playable anywhere. We show that location translation addresses fundamental scalability challenges that arise from geo-specificity. 1 Alternate Reality Games Alternate Reality Games (ARGs) have recently emerged as a new genre of games. ARGs are interactive narrative experiences that engage the player by layering a fictional world over the real world; as players act in the real world their actions influences the state of the fictional world. With the advent of geo-location aware mobile devices, ARGs make use of the actual, physical world as the environment for which the game plays out [5]. Typically, a game master runs the game and monitors players from remote in order to make adjustments to the narrative arc or trigger branching points as necessary. Many ARGs utilize confederate actors planted throughout the physical world to interact with players. The ARG genre is limited in two significant ways. First, supporting an ARG is effort-intensive on the part of human game masters and confederates. Second, ARG stories can be geo-specific—they reference real world geographical locations and landmarks requiring visits to these places to advance the narrative. Consequently, a particular ARG story is fixed to a specific region of the real world; a story set in New York City cannot be played in London without substantial reauthoring. Taken together, the scalability limitations result in a situation where ARGs are played infrequently and can only be played by those who live within proximity of the region in which the game story is set. How can one reduce the need for human confederate actors and game master? The use of virtual agents, exemplified by the tour guides described by Lim and Aylett [3], can replace confederate actors. However, such systems do not

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Harnessing player creativity to broaden the appeal of location based games

Despite being the subject of considerable research effort location based games in general have failed to attain the popularity and longevity of similar activities such as geo-caching or orienteering. This leads us to the question are the games designed thus far taking too much inspiration in their design from console and pc games leading to games that are too inflexible and failing to support t...

متن کامل

WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool

An Alternate Reality Game (ARG) is an interactive narrative that uses the real world as a platform. An ARG layers a fictional world over the real world such that, as a player moves through the real world, a narrative structure plays out. Typically a puppetmaster monitors players from remote, making adjustments to the narrative arc as necessary (analogous to a branching storyline). Many ARGs uti...

متن کامل

کاربردهای محیط مجازی در حوزه سلامت

Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...

متن کامل

Fusion of Geo-Referenced Data for Visual Simulation in Location-based Mobile Computing

Mobility is an emerging concept in the GIS (Geographic Information Systems) domain and according to some specialists it will introduce a revolution on the way GIS users interact with their data. With this paper, we propose a system architecture for a global, fully mobile and location based GIS system, creating an abstraction to support generic multi-level geo-referenced data, from satellite ima...

متن کامل

Interactive Communication Platform for Construction Management Using Mobile Computing and Augmented Reality

Construction projects involve numerous stakeholders and participants. Their communication processes can often times be tampered by ineffective communication systems. With the advent of mobile computing, the quality of communication between project stakeholders and participants could be significantly improved. In this study, for the effective communication among construction participants, an int...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011