A PDDL-Based Planning Architecture to Support Arcade Game Playing
نویسندگان
چکیده
First, we explain the Iceblox game, which has its origin in the Pengo game. After carefully listing requirements on game playing, the contents of plans, their execution and planning problem generation, we design a set of benchmarks to select good playing candidates among currently available PDDL-based planners. We eventually selected two planners which are able to play the Iceblox video game well and mostly in real time. We describe both the predicates and some of the operators we designed. Then, we give details on our planning architecture and in particular discuss the importance of the generation of PDDL planning problems. We wish to report that no planner was tweaked during the benchmarks.
منابع مشابه
Connecting PDDL-based off-the-shelf planners to an arcade game
First, we explain the Iceblox game, which has its origin in the Pengo game. After carefully listing requirements on game playing, the contents of plans, their execution and planning problem generation, we design a set of benchmarks to select good playing candidates among currently available planners. We eventually selected two planners which are able to play the Iceblox video game well and most...
متن کاملTranslating Single-Player GDL into PDDL
In the single-agent case general game playing and action planning are two related topics, so that one might hope to use the established planners to improve the handling of general single-player games. However, both come with their own description language, GDL and PDDL, respectively. In this paper we propose a way to translate single-player games described in GDL to PDDL planning tasks and prov...
متن کاملPlaying with Robots: An Interactive Simon Game
The development of social robots is becoming a main research area within rehabilitation processes. The engagement of the interactive robots with the patients, specially with kids, favours both the evaluation of the patient and the development of the therapies, which currently consist mainly in the execution of iterative exercises and games. This paper describes the deployment of a version of th...
متن کاملThe International General Game Playing Competition
games based solely on formal game descriptions supplied at run time. (In other words, they don’t know the rules until the game starts.) Unlike specialized game players, such as Deep Blue (Campbell, Hoane, and Hsu 2002), general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on i...
متن کاملA Real-Time PDDL-based Planning Component for Video Games
In this paper, we argue that PDDL-based real-time planning can be achieved for today’s video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDLbased AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucia...
متن کامل