Playtime in the White Cube
نویسندگان
چکیده
This thesis argues for the need to examine the user experience in video game play using the setting and methods of interactive art. It proposes to investigate the field of game art from a user perspective by situating it at the intersections of art, games and interactive media. It then gives a thorough depiction of the accompanying thesis project MOVE, an installation using computer vision and full body interaction allowing participants to experience a number of gestures and actions usually performed by avatars in video games. 3 ACKNOWLEDGEMENTS
منابع مشابه
Parental report of outdoor playtime as a measure of physical activity in preschool-aged children.
BACKGROUND Keeping young children physically active is an important strategy to promote their health and well-being. To our knowledge, survey measures of physical activity in preschool-aged children are unavailable. Time spent playing outdoors is a potential surrogate measure of physical activity in preschoolers, but parental-report measures of outdoor playtime have not been evaluated. OBJECT...
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