Distributed Pervasive Worlds: The Case of Exergames

نویسندگان

  • Teemu Henrikki Laine
  • Carolina Islas Sedano
چکیده

Pervasive worlds are computing environments where a virtual world converges with the physical world through context-aware technologies such as sensors. In pervasive worlds, technology is distributed among entities that may be distributed geographically. We explore the concept, possibilities, and challenges of distributed pervasive worlds in a case study—an exergame entitled Running Othello. Combining a board game with sensor-enhanced physical activity, Running Othello aims at motivating young players to be physically active. Based on the analyzed literature and mixed-method evaluations of Running Othello, the following contributions emerged: (i) a total of 13 design principles for distributed pervasive exergames, (ii) the players’ perceptions with distributed gameplay, (iii) an analysis of development challenges, and (iv) four dimensions of distribution in Running Othello. Player evaluations were conducted on university students and on children and young adults participating at a science festival. These results are useful scholars and developers interested in the concept of pervasive worlds. With this exploratory paper, we have taken the first steps toward comprehending the conceptualization, design, implementation, and evaluation of distributed pervasive worlds.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Gemini: A Pervasive Accumulated Context Exergame

Exergames encourage physical activity, but generally require specialized hardware and prescribed activities; whereas pervasive accumulated context exergames (PACEs) allow players to choose their type of exercise, but have limited depth of play. For mass commercialization of PACEs, facilitating long-term behavioural change, we propose two requirements: that PACEs support large-scale and flexible...

متن کامل

Distributed Technology-Sustained Pervasive Applications

Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. This dissertation is requirements-and development-focu...

متن کامل

Language and the Socio-Cultural Worlds of Those Who Use it: A Case of Vague Expressions

 The present study is an attempt to investigate the use of vague expressions by intermediate EFL learners. More specifically, the current study focuses on the structures and functions of one of the most common categories of vague language, i.e. general extenders. The data include a 22-hour corpus of English-as-a-foreign-language conversations. A comparison is also made between this corpus and a...

متن کامل

Familiarity Design in Exergames for Elderly

Rehabilitation exergames aim to help the elderly recover from their deteriorated capabilities due to aging. Research suggests that exergames may effectively engage the elderly in physical activities. However, new technologies and devices normally used to develop the exergames may be over complex and difficult for the elderly to use, mainly because the hardware and software components involved i...

متن کامل

Towards Security and Privacy for Pervasive Computing

Pervasive computing environments with their interconnected devices and services promise seamless integration of digital infrastructure into our everyday lives. While the focus of current research is on how to connect new devices and build useful applications to improve functionality, the security and privacy issues in such environments have not been explored in any depth. While traditional dist...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Educational Technology & Society

دوره 18  شماره 

صفحات  -

تاریخ انتشار 2015