Humaface : Human to Machine Facial Animation
نویسندگان
چکیده
This project aims to review existing approaches to animate in real time the facial features of a virtual character. We investigate a tool that will be usable for artists in live performances or to facilitate the creation of animation movies thanks to a quick preview of the results. The animation data are obtained by facial motion capture instrumentation (marker-based or markerless) or are generated with a puppetry-like process through other Human-Machine interfaces (3D mouse, instrumented gloves, etc.). In this project we studied the animation based on the face motion of real person. The project results in the realization of a high quality animation done by a marker-based method and by the development of a basic markerless animation software. This project was done in collaboration with a computer graphics and animation school to be confronted with the current technologies of animation.
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