Hybrid ray tracing - ray tracing using gpu-accelerated image-space methods

نویسندگان

  • Philippe C. D. Robert
  • Severin Schoepke
  • Hanspeter Bieri
چکیده

In recent years, interactive ray tracing has become a reality, although mainly by using clustered workstations and sophisticated acceleration structures. On non-clustered computer architectures this is still not an easy task, especially when rendering animated scenes, even though the computation power of modern workstations is increasing rapidly. In this paper we propose known image-space rendering techniques to be used for accelerating ray tracing. Firstly, we describe a GPU-based visibility preprocessing algorithm to perform interactive ray casting by applying the standard depth testing capability of graphics processing units. This method – called object intersection buffer (OIB) – is particularly suitable for ray casting animated scenes, as it completely avoids the necessity of creating and updating any kind of spatial acceleration structures in order to achieve high frame rates. Then we integrate shadow rendering into our ray caster using the shadow mapping technique to avoid computationally expensive shadow rays. Then, we convert our GPU-based ray caster into a hybrid ray tracer by computing reflection and refraction rays on the CPU using a spatial acceleration structure. This allows us to exploit parallel rendering to increase the overall frame rate. Finally, we compare our implementations to each other and analyse their advantages and disadvantages in terms of visual quality and rendering performance.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Adapting ray tracing to Spatial Augmented Reality

Copyright is held by the author/owner(s). ISMAR 2013, October 1 – 4, 2013, Adelaide, Australia. ACM 978-1-XXXX-XXXX-X/XX/XX. Abstract Ray tracing is an elegant and intuitive image generation method. The introduction of GPU-accelerated ray tracing and corresponding software frameworks makes this rendering technique a viable option for Augmented Reality applications. Spatial Augmented Reality emp...

متن کامل

Interactive Ray Tracing Using Hardware Accelerated Image-Space Methods

In recent years, interactive ray tracing has become realisable, albeit mainly using clustered workstations and sophisticated acceleration structures. On nonclustered computer architectures this is still not an easy task to achieve, especially when rendering animated scenes, even though the computation power of modern workstations is increasing rapidly. In this paper we propose commonly known im...

متن کامل

Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU

In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted Ray-Tracing, running on the GPU. We focus our attention on the secondary rays (the rays generated by one or more bounces on specular objects), and use the GPU rasterizer for primary rays. Our algorithm is based on a ray-space hierarchy, allowing us to handle truly dynamic scenes without the need ...

متن کامل

Combining Rasterization and Ray Tracing Techniques to Approximate Global Illumination in Real-Time

This paper introduces a 3D rendering engine that combines rasterization and ray tracing techniques to approximate global illumination in real-time. Namely, direct and indirect diffuse illumination are generated with state of the art illumination techniques processed on the GPU, including a new sky lighting technique that we propose to simulate realistic ambient lighting for outdoor environments...

متن کامل

Interactive Ray Tracing Client

In this paper we present an interactive GPU-based, GUI client, working with rendering server employing ray tracing based global illumination. The client is designed to guarantee interactivity (namely 1/60sec response time) no matter how slow the rendering server is. The client dynamically adjusts image resolution to match the server performance and complexity of the rendered scene. When the sce...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007