Distributed Rendering of Virtual Worlds
نویسندگان
چکیده
We present a system for distributed rendering of large and detailed virtual worlds. A cluster of servers create and maintain a hierarchical representation of the world that can be propagated to an unlimited number of clients through a content-distribution network. The preprocessing is easy to parallelize and storage requirements are minimal. Using a small subset of the representation, a client can explore a large and detailed world in real time on consumer hardware over a commodity Internet connection. The required bandwidth is independent of the size of the world. We report extensive performance measurements with a 2,500 square kilometer world, densely populated with objects comprising 10 billion polygons.
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