A Computer Games Approach to Exploratory Learning - LAVA: A Case Study in System Design
نویسندگان
چکیده
This paper presents an approach to utilising computer game technologies and methodologies to support explorative learning. This approach has particular relevance to subjects such as archaeology and geography which contain a significant fieldwork component. A detailed case study, the LAVA project, is presented and the design decisions taken discussed. LAVA was motivated by the need to provide support for explorative learning and an understanding of fieldwork for classes of students in the face of the very few opportunities available for participating in real archaeological excavations. The aim of LAVA is not to replace real world fieldwork, but rather to provide realistic simulations that allow students to better prepare for any involvement with a real excavation. These objectives have initially been achieved through the combination of a 3D game engine, 2D maps and a group-based learning environment.
منابع مشابه
Evaluating Exploratory Learning in LAVA
This paper reports on some initial experiences developing and evaluating a games-based approach to explorative learning. The approach adopted has particular relevance to subjects such as archaeology and geography that have scope for a significant fieldwork element, but which in practice are limited by the problems and costs associated with arranging real experience for potentially large numbers...
متن کاملThe Lava Project: a Service Based Approach to Supporting Exploratory Learning
This paper introduces the Laconia Acropolis Virtual Archaeology project (LAVA), a co-operative archaeological learning environment that has been developed to address the need for students to be able to engage with realistic archaeological excavation scenarios. The practice of fieldwork lies at the heart of archaeology yet poses particular problems for the learning of the subject. The opportunit...
متن کاملRelationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...
متن کاملدر آمدی بر طراحی بازیهای آموزشی- رایانه ای با رویکرد زبان شناختی درحیطه اختلالات ویژه یادگیری
The purpose of this article is to analyze the status of computer games with a linguistic approach in making schools smart for the students suffering from learning disorders with a focus on reading disorder. The authors will try to adopt an approach based on research and development and use their own and their colleagues’ educational and rehabilitation experiences. They also try to discuss the i...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2007