Case Studies of See-Through Augmentation in Mixed Reality Project
نویسندگان
چکیده
This paper introduces two case studies of augmented reality (AR) system, which use see-through HMDs. The rst case is a collaborative AR system called ARHockey that requires real-time interactive operations, moderate registration accuracy, and a relatively small registration area. The players can hit a virtual puck with physical mallets in a shared physical game eld. The other case study is the MR Living Room where participants can visually simulate the location of virtual furniture and articles in the physically half-equipped living room. The registration is more crucial in this case because of the requirement of visual simulation. As well as the system congurations of both systems, the details of registration algorithms implemented are described.
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