Space carving MVD sequences for modeling natural 3D scenes
نویسندگان
چکیده
This paper presents a 3D modeling system designed for Multi-view Video plus Depth (MVD) sequences. The aim is to remove redundancy in both texture and depth information present in the MVD data. To this end, a volumetric framework is employed in order to merge the input depth maps. Hereby a variant of the Space Carving algorithm is proposed. Voxels are iteratively carved by ray-casting from each view, until the 3D model be geometrically consistent with every input depth map. A surface mesh is then extracted from this volumetric representation thanks to the Marching Cubes algorithm. Subsequently, to address the issue of texture modeling, a new algorithm for multi-texturing the resulting surface is presented. This algorithm selects from the set of input images the best texture candidate to map a given mesh triangle. The best texture is chosen according to a photoconsistency metric. Tests and results are provided using still images from usual MVD test-sequences.
منابع مشابه
A Real-Time 3D Modeling System Using Multiple Stereo Cameras for Free-Viewpoint Video Generation
We propose a real-time 3D modeling system using multiple stereo cameras which is a method for displaying a target object from an arbitrary view. Each capturing PC segments the objects and estimates disparity fields, then they transmit the data to a 3D modeling server. A modeling server generates 3D models of the objects and renders a video at the designated point of view. A main contribution in...
متن کاملA study of depth/texture bit-rate allocation in multi-view video plus depth compression
Multi-view Video plus Depth (MVD) data offer a reliable representation of three dimensional (3D) scenes for 3D Video applications. This is a huge amount of data whose compression is an important challenge for researchers at the current time. Consisting of texture and depth video sequences, the question of the relationship between these two types of data regarding bitrate allocation often raises...
متن کاملA Surface Evolution Approach o Probabilistic Space Carving
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scene computed from multi-view calibrated two-dimensional photographs. Our approach first performs probabilistic space carving, which results in a 3D grid of voxel probabilities that describe the likelihood of a voxel existing in the model. We then employ a three-dimensional geodesic active surface t...
متن کاملA Surface Evolution Approach to Probabilistic Space Carving
We present a 3D photography method that generates a texture-mapped three-dimensional model of a scene computed from multi-view calibrated two-dimensional photographs. Our approach first performs probabilistic space carving, which results in a 3D grid of voxel probabilities that describe the likelihood of a voxel existing in the model. We then employ a three-dimensional geodesic active surface t...
متن کاملIntegrative 3D modelling of complex carving surface
Modelling of a complex carving surface is the most important process for digitization of art carving such as Chinese classical furniture carving, and it is difficult to be fulfilled. However, a complex 2D curve flower pattern can be easily acquired or drawn by handcraft or a drawing software. This paper presents a quick integrative 3D modeling method of complex carving surface based on a 2D cur...
متن کامل