Computational Model of Film Editing for Interactive Storytelling

نویسندگان

  • Christophe Lino
  • Mathieu Chollet
  • Marc Christie
  • Rémi Ronfard
چکیده

Generating interactive narratives as movies requires knowledge in cinematography (camera placement, framing, lighting) and film editing (cutting between cameras). We present a framework for generating a well-edited movie from interactively generated scene contents and cameras. Our system computes a sequence of shots by simultaneously choosing which camera to use, when to cut in and out of the shot, and which camera to cut to.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Principles of Editing and Story Telling in Relation to Editorial Graphic Design

This paper aims to combine film-editing principles with basic design principles to explore what graphic designers do in terms of storytelling. The sequential aspect of film is designed and examined through the art of editing. Examining the rules, principles and formulas of film editing can be a used as a method by graphic designers to further practice the art of storytelling. There are many pub...

متن کامل

Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm

During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System architectures and workflows are usually presented using informal descriptions and diagrams, what makes difficult to identify what are the real contributions of each publication. In the way of establishing a safe ground for future...

متن کامل

Capturing Triadic Conversations A Visual Director System for Dynamic Interactive Narrative

Film cinematography has been developed and applied for more than a century to involve and engage the viewer in visual storytelling. Interactive storytelling games can benefit from these cinematic conventions to enhance visual experience. However, even conversation scenes in games are highly dynamic, and pre-authoring camera parameters using cinematography principles is often insufficient. This ...

متن کامل

Supporting Rereadability through Narrative Play

In this paper, we investigate the use of narrative play as a means of encouraging rereading in interactive stories. To explore this, we created a storytelling game in which the reader/player takes on the role of a film director whose objective is to shoot a film in the face of a series of complications. We discuss the iterative design and playtesting of the prototype of our game, and argue that...

متن کامل

ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives

This paper presents an approach and a computational model, implemented in a software system, for the creation and delivery of interactive moving image productions made with filmed material that level the aesthetic and editing quality of existing linear film and television programmes. They have been validated through a number of productions, notably through a dramatic production delivered on a n...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011