Between Worlds and Stories: Science Fiction and Gameplay Experience
نویسندگان
چکیده
hrough the study of two models, the video games Metroid Prime 3 and Bioshock, the present article explores the relations between the game-play experience related to interactive fiction and the kind of narrative construction typical of two of the key science fiction genres: intergalactic conflict and the distopic city. By means of identifying two complementary dimensions that shape gaming experiences, the ludic dimension and the narrative dimension, the authors try to glimpse the potential of the interactive medium in order to represent and interpret the universes of science fiction, projecting the analysed concepts towards the increasing withdrawal of linear fiction in favour of open fictional systems.
منابع مشابه
A Comparison of Relationship between Text and Picture in the Selected Iranian and Contemporary American-European Illustrated-Fiction Books Based on the Theory of Maria Nikolajeva and Carole Scott
Illustrated-fiction books are special forms of art that are the combination of text and picture. The relationship between text and picture in this genre is diverse and variegated, and has different effects on the audience; however, little research has been done about it. The goal of this research is to compare text/picture relationship in the selected Iranian and contemporary American-European ...
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