Projects in Vr Swordplay: Innovating Game Development through Vr
نویسندگان
چکیده
Published by the IEEE Computer Society 0272-1716/06/$20.00 © 2006 IEEE IEEE Computer Graphics and Applications 15 D espite the many revolutionary advancements in video game technology, the basic interface between the human and the gaming system has received relatively little attention. Over the past three decades, video games have been an important driving force for the advancement of real-time computer graphics, sound, and, more recently, artificial intelligence. For example, with each new generation of console game hardware, the graphics and sound provide greater realism and the AI is more formidable. Unfortunately, the same arguments cannot be made when it comes to the advancement of user interaction and gameplay. In fact, the interfaces in today’s games have become increasingly complex and difficult to use given the myriad of buttons and analog controllers on today’s gamepads. Thus, potential impacts for improving the gaming experience for both serious and casual users exist through research into better gameplay and interaction techniques. Three-dimensional user interfaces are one technology class that can bridge the divide between gameplay and natural human expression. For reasons of convenience and deployment, commercial video game systems often have artificially limited input devices, such as a keyboard and mouse or the standard gamepad. Given that many of today’s games call for interaction in 3D worlds, such 2D input devices don’t appear to be an optimal choice. However, there is a movement toward 3D input devices for gaming, spearheaded by devices such as Nintendo’s Wii console and Sony’s EyeToy camera. The Wii, in particular, explores a different form of input—the system tracks the acceleration of the controller (the Wiimote) in space. The game’s interpretation of this acceleration data can have almost any meaning depending on the context: swinging a simulated tennis racket, casting a fishing line, or conducting an orchestra. In all these cases, players physically move the Wiimote in space with motions analogous to the real world. This 3D interaction style provides a natural mapping from human movement to gameplay controls we could not realize with traditional controllers. Given this movement toward 3D input devices in gaming, we explored the use of 3D user interfaces in the context of Swordplay, an immersive sword-fighting and spell-casting game aimed toward casual gamers. Developed as part of a course on “Innovating Game Development’’ at Brown University, Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in virtual 3D environments. The result is a fun, lightning-fast game intended to push the skills and dexterity of its users, similar to the popular button-mashing games of the early 1980s.
منابع مشابه
A Literature Survey: Is it Necessary to Develop a New Software Development Methodology for Virtual Reality Projects?
Software development is a complex human endeavour with high failure rates. Although a variety of software development methodologies have been proposed to improve the software development process, there is no universal model for all software development organizations. Virtual reality (VR) is an emerging trend especially for the gaming industry, which should prepare itself for VR development. The...
متن کاملEnhancing fundamental robot-assisted surgical proficiency by using a portable virtual simulator.
BACKGROUND The development of a virtual reality (VR) training platform provides an affordable interface. The learning effect of VR and the capability of skill transfer from the VR environment to clinical tasks require more investigation. METHODS Here, 14 medical students performed 2 fundamental surgical tasks-bimanual carrying (BC) and peg transfer (PT)-in actual and virtual environments. Par...
متن کاملAn educational framework for creating VR application through groupwork
Virtual reality (VR) application creation is a comprehensive development process that requires a variety of skills: not only hardware and software knowledge but also aesthetic design and storytelling abilities. A groupwork-based project is a suitable approach for creating a VR application because the group members can utilize their full powers and knowledge of their special fields through colla...
متن کاملDesigning a Virtual Reality Game for the CAVE
Virtual Reality has for many years been a technology which has stagnated in application and software development for games. What was possible and created ten years ago for games in VR environments is still being developed. The applications available for VR environments have increased but they mostly remain related to scientific purposes while computer games in VR only show a part of their actua...
متن کاملSound can enhance the analgesic effect of virtual reality
Virtual reality (VR) technology may serve as an effective non-pharmacological analgesic to aid pain management. During VR distraction, the individual is immersed in a game presented through a head-mounted display (HMD). The technological level of the HMD can vary, as can the use of different input devices and the inclusion of sound. While more technologically advanced designs may lead to more e...
متن کامل