An Efficient Method for Dynamic Shadow Texture Generation
نویسندگان
چکیده
We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects. key words: shadow, shadow texture, depth buffer, temporal coherence
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ورودعنوان ژورنال:
- IEICE Transactions
دوره 88-D شماره
صفحات -
تاریخ انتشار 2005