Foreword to the Special Section on Education

نویسندگان

  • Ayumi Miyai
  • Gladimir V. G. Baranoski
چکیده

During SIGGRAPH Asia 2009, several events were carried out to allow academia and industry experts to share their views and experiences with respect to computer graphics education. In this Special Section,we highlight the outcomes of one of these events, namely the Education Papers section of the Educators Program. A total of 43 papers were submitted to the Educators Program, and 17 of these papers, representing nine nations, were accepted for presentation during the conference in December 2009. Among the accepted papers, fourwere selected for publication in this issue. These papers have undergone another two-stage comprehensive reviewing process. Authors were invited to submit carefully extended and revised versions of conference papers. These were then reviewed by no less than three experts in the field. We gratefully acknowledge the valuable participation of outstanding computer graphics educators in this process. Although the case studies and experiences described in the selected works have a common computer graphics thread, their creative contributions to education can be extended to other fields. In fact, we believe that their interdisciplinary nature is one of their most important assets. Anderson et al. in ‘‘Educating Technophile Artists and Artophile Technologists: A successful experiment in Higher Education’’ present their experience in developing a successful technical program in computer animation and game art. They share their vision about a curriculum that combines art, technology and production courses. Their discussion about this curriculum will likely help other educators in building similar programs. Mikami et al. in ‘‘Construction trial of a practical education curriculum for game development by industry/university collaboration in Japan’’ discuss the problem of finding students with specific skills to work in the game development industry in Japan. They describe a groundbreaking collaboration between a Japanese university and a company to address this problem through the development of a game oriented undergraduate curriculum. Ariga andMori in ‘‘Sensory Vision—Development of a Course for Physical Interaction and Graphics’’, present a case study involving the development of a basic course for teaching interactivity in media arts anddesign. In this course, toolkits are provided to enable students to create an interactive installation and to acquire sensory experience on action–sense interactions as basic training for education in media art and design. Miyata et al. in ‘‘An Educational Framework for Creating VR Application through Groupwork’’ describe a framework to stimulate

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Foreword of the Special Issue on Motivation in Physical Education, Sport and Physical Activity and Health

1 Faculty of Teaching Training, University of Extremadura (Spain). 2 Faculty of Juridical and Social Sciences, Rey Juan Carlos University (Spain). . Authors submitted their contribution to the article to the editorial board. Accepted for printing in the Journal of Human Kinetics vol. 59/2017 in November2017. Foreword of the Special Issue on Motivation in Physical Education, Sport and Physical A...

متن کامل

Foreword to the Special Section on VRIPHYS 2017

HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau...

متن کامل

Designing the Curriculum of General Medicine with Military Approach

Background: Military medicine is one of the important orders of military systems that takes responsibility for providing health services to the military forces. Military physicians need knowledge and skills required for their role. In today's world, different countries have designed and developed certain activities and curricula for military medical education at general and pro...

متن کامل

Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16)

The International Conference on E-Learning and Games, or Edutainment in short, was inaugurated in 2006. Since then, the conference has been held in many places including Hong Kong (2007), Nanjing (China, 2008), Banff (Canada, 2009), Changchun (China, 2010), Taiwan (2011), etc. The conference covers not only game-based learning, but also learning experiences which may be gained from entertainmen...

متن کامل

Recognition and Analysis of Massive Open Online Courses (MOOCs) Aesthetics for the Sustainable Education

The present study was conducted to recognize and analyze the Massive Open Online Course (MOOC) aesthetics for sustainable education. For this purpose, two methods of the exploratory search (qualitative) and the questionnaire (quantitative) were used for data collection. The research sample in the qualitative section included the electronic resources related to the topic and in the quantitative ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Computers & Graphics

دوره 34  شماره 

صفحات  -

تاریخ انتشار 2010