Online Gaming

نویسندگان

  • Stefan Mitterhofer
  • Christian Platzer
  • Christopher Kruegel
چکیده

ing the Route Representation and Finding Repetitions Next, we use the set of waypoints to create an abstracted and simplified route representation. We do this by iterating over the initial sequence of dots and, for each dot, recording the corresponding waypoint that the bot passes along the way. When a dot has no waypoint, we simply move on. Because each waypoint is uniquely identified, a sequence of waypoints can describe a route, as Figure 1c shows. This description is called a movement sequence. To tackle the challenge of finding repetitions in the movement sequence, we leverage previous work

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تاریخ انتشار 2009