Linear Differential Game With Two Pursuers and One Evader
نویسنده
چکیده
The purpose of this paper is to compute two on one differential game No Escape Zones (NEZ) [8]. The main objective (over the scope of this paper) consists in designing suboptimal strategies in many on many engagements. 1x1 NEZ and 2x1 NEZ are components involved in suboptimal approaches we propose (i.e. “Moving Horizon Hierarchical Decomposition Algorithm” [6]). Several specific two pursuers one evader differential games have been already studied ([4], [7]). Nevertheless, we propose to compute 2x1 NEZ from 1x1 DGL/1 NEZ because DGL models are games with well defined analytical solutions [12]. We consider head on scenarios with two pursuers (P1 and P2) and one evader (E). First we summarize results about one on one pursuit evasion game using DGL/1 models. DGL/1 differential games are co planar interceptions with constant velocities, bounded controls assuming small motion variations around the collision course triangle. Under this assumption the kinematics are linear. Each player is represented as a first order system (time lag constant). The criterion is the terminal miss distance (terminal cost only, absolute value of the terminal miss perpendicular to the initial Line Of Sight, LOS). DGL/1 are fixed time duration differential games, with final time defined by the closing velocity (assumed constant) and the initial pursuer evader range. The terminal projection procedure [3] allows to reduce the initial four dimension state vector representation to a scalar representation and to represent the optimal trajectories in the ZEM (Zero Effort Miss), Tgo (Time to Go) coordinate frame. The (ZEM, Tgo) frame is divided into two regions, the regular area and the singular one. For some appropriated differential game parameters (pursuer to evader maximum acceleration ratio μ and evader to pursuer time lag ratio ε), the singular area plays the role of capture zone so called also NEZ (leading to zero terminal miss), whilst the regular area corresponds to the non capture zone. The NEZ can be bounded (closed) or unbounded (open). The natural optimal strategies are bang-bang controls corresponding to the sign of ZEM (some refinements exist when defining optimal controls inside the NEZ). We start the 2x1 DGL/1 analysis with unbounded 1x1 NEZ as pictured in Figure 1 (NEZ delimited by the two plain red lines, non capture zone corresponding to the state space filled with optimal trajectories in dot blue lines). Moreover, we first assume same Tgo in each DGL/1 game (same initial range, same velocity for each pursuer). 0 5 10 15 -300 -200 -100 0 100 200 300 normalized tgo no rm al iz ed z DGL/1, μ = 3.6, ε = 0.8, με = 2.88
منابع مشابه
Simple Motion Evasion Differential Game of Many Pursuers and One Evader with Integral Constraints on Control Functions of Players
We consider an evasion differential game of many pursuers and one evader with integral constraints in the plane. The game is described by simple equations. Each component of the control functions of players is subjected to integral constraint. Evasion is said to be possible if the state of the evader does not coincide with that of any pursuer. Strategy of the evader is constructed based on cont...
متن کاملFormation Control in Multi-player Pursuit Evasion Game with Superior Evaders
In this paper, we consider a multi-pursuer multi-evader pursuit evasion game where some evaders’ maximal speeds are higher than those of all pursuers. In multi-player pursuit evasion game, hierarchical framework is applied widely in order to decompose the original complicated multi-player game into multiple small scale games, i.e. one-pursuer one-evader games and multi-pursuer single-evader gam...
متن کاملPursuit-Evasion Differential Game with Many Inertial Players
We consider pursuit-evasion differential game of countable number inertial players in Hilbert space with integral constraints on the control functions of players. Duration of the game is fixed. The payoff functional is the greatest lower bound of distances between the pursuers and evader when the game is terminated. The pursuers try to minimize the functional, and the evader tries to maximize i...
متن کاملMultiple-Pursuer/One-Evader Pursuit–Evasion Game in Dynamic Flowfields
In this paper, a reachability-based approach is adopted to deal with the pursuit–evasion differential game between one evader andmultiple pursuers in the presence of dynamic environmental disturbances (for example, winds or sea currents). Conditions for the game to be terminated are given in terms of reachable set inclusions. Level set equations are defined and solved to generate the forward re...
متن کاملA Decentralized Fuzzy Learning Algorithm for Pursuit-Evasion Differential Games with Superior Evaders
In this paper, we consider a multi-pursuer single-superior-evader pursuit-evasion game where the evader has a speed that is similar to or higher than the speed of each pursuer. A new fuzzy reinforcement learning algorithm is proposed in this work. The proposed algorithm uses the well-known Apollonius circle mechanism to define the capture region of the learning pursuer based on its location and...
متن کامل