Streaming of Photo-Realistic Texture Mapped on 3D Surface
نویسندگان
چکیده
We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. The technique enables to stream the data across the network using a back-channel. The use of Wavelet and Discrete Cosine Transforms is investigated and compared. This technology has been proposed has a tool for the emerging MPEG-4 standard.
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