Zero-Sum Two Person Games
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چکیده
منابع مشابه
A TRANSITION FROM TWO-PERSON ZERO-SUM GAMES TO COOPERATIVE GAMES WITH FUZZY PAYOFFS
In this paper, we deal with games with fuzzy payoffs. We proved that players who are playing a zero-sum game with fuzzy payoffs against Nature are able to increase their joint payoff, and hence their individual payoffs by cooperating. It is shown that, a cooperative game with the fuzzy characteristic function can be constructed via the optimal game values of the zero-sum games with fuzzy payoff...
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An open-loop two-person zero-sum linear quadratic (LQ for short) stochastic differential game is considered. The controls for both players are allowed to appear in both the drift and diffusion of the state equation, the weighting matrices in the payoff/cost functional are not assumed to be definite/nonsingular, and the cross-terms between two controls are allowed to appear. A forward-backward s...
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We show that in zero-sum polymatrix games, a multiplayer generalization of two-person zerosum games, Nash equilibria can be found efficiently with linear programming. We also show that the set of coarse correlated equilibria collapses to the set of Nash equilibria. In contrast, other important properties of two-person zero-sum games are not preserved: Nash equilibrium payoffs need not be unique...
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A joint derivation of utility and value for two-person zero-sum games is obtained using a decision theoretic approach. Acts map states to consequences. The latter are lotteries over prizes, and the set of states is a product of two finite sets (m rows and n columns). Preferences over acts are complete, transitive, continuous, monotonic and certainty-independent (Gilboa and Schmeidler (1989», an...
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