Learning Finite-State Machines with Ant Colony Optimization

نویسندگان

  • Daniil Chivilikhin
  • Vladimir Ulyantsev
چکیده

· An "ant" is placed in a two-dimensional toroidal field 32×32 · Some cells contain “food” (apples), a total of 89 pieces · The ant can “see” if the next cell contains food (events F and !F) · There are 200 steps, on each step the ant can turn left, turn right or move forward, possibly “eating” a piece of food (actions L, R, M) · Goal: build an FSM controlling the ant so that it can eat all food in 200 steps

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تاریخ انتشار 2012