Direct GPU-based Volume Deformation
نویسندگان
چکیده
Fast and realistic soft-tissue deformation is an important feature for medical simulation environments. In this work we present a direct deformation approach for volumetric datasets which is completely performed on the GPU. It takes on the one hand advantage of a GPU's computing power; on the other hand deformation is easily combined with hardware-supported rendering. Our deformation technique is based on the physically-inspired 3D ChainMail algorithm and directly works on the original volume dataset. We propose a deformation pipeline which handles all steps of manipulation, deformation and volume visualization.
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