Exploration for Agents with Different Personalities in Unknown Environments
نویسندگان
چکیده
We present in this paper a personality based architecture (PDA) that combines elements from the subsumption architecture and reinforcement learning to find alternate solutions for problems facing artificial agents exploring unknown environments. The underlying PDA algorithm is decomposed into layers according to the different (non-contiguous) stages that our agent passes in, which in turn are influenced by the sources of rewards present in the environment. The cumulative rewards collected by an agent, in addition to its internal composition serve as factors in shaping its personality. In missions where multiple agents are deployed, our solution-goal is to allow each of the agents develop its own distinct personality in order for the collective to reach a balanced society, which then can accumulate the largest possible amount of rewards for the agent and society as well. The architecture is tested in a simulated matrix world which embodies different types of positive rewards and negative rewards. Varying experiments are performed to compare the performance of our algorithm with other algorithms under the same environment conditions. The use of our architecture accelerates the overall adaptation of the agents to their environment and goals by allowing the emergence of an optimal society of agents with different personalities. We believe that our approach achieves much efficient results when compared to other more restrictive policy designs.
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