Blob-based Liquid Morphing

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In this paper, we propose a novel practical method for blob-based liquid 3D morphing. Firstly, blobby objects are employed to approximate a given polygonal surface through an energy optimization procedure so that the distance between the isosurface of blobs and the given model is minimized. The primitives in the medial axis sphere-tree of a polygonal model are utilized as initial blobs — this greatly improves the robustness and efficiency of the blob-based approximation. Secondly, we establish the blob correspondences between two models by sphere cellular matching and hierarchial matching. Finally, we interpolate the parameters of the implicit representation to get the intermediate shapes. Experiments show our method can produce visually pleasing liquid morphing effects.

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تاریخ انتشار 2005