Communication in repeated games with costly monitoring
نویسندگان
چکیده
We study repeated games with discounting where perfect monitoring is possible, but costly. It is shown that if players can make public announcements, then every payoff vector which is an interior point in the set of feasible and individually rational payoffs can be implemented in a sequential equilibrium of the repeated game when the discount factor is high enough. Thus, efficiency can be approximated even when the cost of monitoring is high, provided that the discount factor is high enough.
منابع مشابه
The Folk Theorem for Repeated Games with Observation Cost
This paper studies repeated games with privately observed signals where it is feasible but costly to observe other players’ past actions accurately. At the end of each period, players decide the set of players to monitor by paying the corresponding observation costs. We show that the folk theorem holds for any finite stage game that satisfies the fulldimensionality condition and a minimal disti...
متن کاملInformational Smallness and Private Monitoring in Repeated Games
We consider repeated games with private monitoring that are close to repeated games with public/perfect monitoring. A private monitoring information structure is close to a public monitoring information structure when private signals can generate approximately the same distribution of the public signal once they are aggregated into a public signal by some public coordination device. A player...
متن کاملCommunication equilibrium payoffs in repeated games with imperfect monitoring
We characterize the set of communication equilibrium payoffs of any undiscounted repeated matrix-game with imperfect monitoring and complete information. For two-player games, a characterization is provided by Mertens, Sorin, and Zamir (Repeated games, Part A (1994) CORE DP 9420), mainly using Lehrer’s (Math. Operations Res. (1992) 175) result for correlated equilibria. The main result of this ...
متن کاملHigh frequency repeated games with costly monitoring
We study two-player discounted repeated games in which one player cannot monitor the other unless he pays a fixed amount. It is well known that in such a model the folk theorem holds when the monitoring cost is on the order of magnitude of the stage payoff. We analyze high frequency games in which the monitoring cost is small but still significantly higher than the stage payoff. We characterize...
متن کاملLocal Communication in Repeated Games with Local Monitoring
I consider repeated games with local monitoring: each player observes his neighbors’ moves only. Hence, monitoring is private and imperfect. I assume local and public communication: communication is restricted to neighbors, and each player sends the same message to each of his neighbors at each stage. Both communication and monitoring structures are given by the network. The solution concept is...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Games and Economic Behavior
دوره 44 شماره
صفحات -
تاریخ انتشار 2003