Embodied learning in video games: A framework and methodology for evaluating interactive entertainment

نویسنده

  • William Ryan
چکیده

This paper describes using breakdown [24] in players’ use of video games to analyze the learnability of these games. This paper emphasizes the importance of two levels of breakdown that support (breakdown of interaction) and break immersion (breakdown of illusion) in games respectively [17]. I conducted a study to investigate learning in games. From this study, I constructed a framework of nineteen patterns of breakdown for the evaluation and design of video games and for insight into human-computer interaction. This framework helps designers support breakdown of interactions so that they do not become breakdowns of illusion.

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تاریخ انتشار 2008