Cop-Win Graphs: Optimal Strategies and Corner Rank
نویسندگان
چکیده
The game of cops and robber is a two-player game, played on a graph, between a cop and a robber. To begin the game, the cop and robber each choose a vertex to occupy, with the cop choosing first. Play then alternates between the cop and the robber, with the cop moving first; on a turn a player may move to an adjacent vertex or stay still. If the cop and robber ever occupy the same vertex, the cop wins. If the cop can force a win on a graph, the graph is called cop-win. We describe a procedure we call corner ranking, performed on a graph, which assigns a positive integer or ∞ to each vertex. We give a characterization of cop-win in terms of corner rank and also show that the well-known characterization of copwin via dismantling orderings follows from our work. From the corner rank we can determine the capture time of a graph, i.e. the number of turns the cop needs to win. We describe a class of optimal cop strategies we call Lower Way strategies, and a class of optimal robber strategies we call Higher Way strategies. Roughly speaking, in a Lower Way strategy, the cop pushes the robber down to lower ranked vertices, while in a Higher Way strategy, the robber moves to a highest rank vertex that is “safe.” While interesting in their own right, the strategies are themselves tools in our proofs. We investigate various properties of the Lower Way strategies.
منابع مشابه
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عنوان ژورنال:
- CoRR
دوره abs/1607.03471 شماره
صفحات -
تاریخ انتشار 2016