Physical based Rigging

نویسنده

  • Dinghuang Ji
چکیده

Computer animation has been a popular research topic since 1970s, when the first parametric facial model is proposed[0]. In the recent few years, a lot of techniques are proposed to model and animate faces like physical modelling, motion capture, mesh deformation etc. However, most of them require burden work of artists and assistance of expensive model. Rigging is one kind of the most popular techniques used in facial animation, aims to generate expression models with more details. In order to simplify this process for users and yet generate satisfying results I propose a method with spring mesh and subspace constraints. I will introduce two methods, spring mesh and expression cloning. The first is used to deform face model, while the second one is used to restrain the deformed model from being weird.

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تاریخ انتشار 2012