Hardware-Assisted Projected Tetrahedra

نویسندگان

  • André Maximo
  • Ricardo Marroquim
  • Ricardo C. Farias
چکیده

We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our method is exclusively based on the rasterization of simple geometric primitives and takes full advantage of graphics hardware. Both vertex and geometry shaders are used to compute the tetrahedral projection, while the volume ray integral is evaluated in a fragment shader; hence, volume rendering is performed entirely on the GPU within a single pass through the pipeline. We apply a CUDA-based visibility ordering achieving rendering and sorting performance of over 6 M Tet/s for unstructured datasets. Furthermore, as each tetrahedron is processed independently, we employ a data-parallel solution which is neither bound by GPU memory size nor does it rely on auxiliary volume information. In addition, iso-surfaces can be readily extracted during the rendering process, and time-varying data are handled without extra burden.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

CellFast: Interactive Unstructured Volume Rendering

Shirley and Tuchman’s projected tetrahedra approach is a fast algorithm for unstructured volume visualization, because it generates triangles that may be rendered by hardware acceleration. In this paper, I explore optimizations using OpenGL triangle fans, customized quicksort, memory organization for cache efficiency, display lists, and tetrahedral culling. The optimizations improve the perform...

متن کامل

GPU Improvements on the Sorting and Projection of Tetrahedral Meshes for Direct Volume Rendering

Direct Volume Rendering is one of the most popular visualization techniques. Although approaches such as ray-casting or slicing are fast and well-implemented on graphics hardware for regular and irregular grids, cell projection techniques are still time-consuming for large tetrahedral meshes. We propose improvements to the pipeline of cell projection techniques based on the SXMPVO [4] and the P...

متن کامل

Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*

We present an efficient GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU–GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass gpu a...

متن کامل

A High Accuracy Volume Renderer for Unstructured Data

This paper describes a volume rendering system for unstructured data, especially finite element data, that creates images with very high accuracy. The system will currently handle meshes whose cells are either linear or quadratic tetrahedra. Compromises or approximations are not introduced for the sake of efficiency. Whenever possible, exact mathematical solutions for the radiance integrals inv...

متن کامل

Study on the Animations of Swaying and Breaking Trees based on a Particle-based Simulation

For real-time rendering of physically-based volumetric deformation, a meshless finite element method (FEM) is proposed and implemented on the new-generation Graphics Processing Unit (GPU). A tightly coupled deformation and rendering pipeline is defined for seamless modeling and rendering: First, the meshless FEM model exploits the vertex shader stage and the transform feedback mechanism of the ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Comput. Graph. Forum

دوره 29  شماره 

صفحات  -

تاریخ انتشار 2010