Architecture and Performance of Entertainment Systems

نویسنده

  • James Helman
چکیده

The use of real-time 3D computer graphics in interactive entertainment has grown dramatically recently. These entertainment applications include better arcade games, 3D-capable home game consoles, more sophisticated multiplayer games for location-based entertainment (LBE) centers, virtual actors on TV driven by puppeteers with motion capture devices, and even virtual interactive theatres where the “player” can assume the role of a character in a story and alter the course of the plot.

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تاریخ انتشار 1995