Stack Implementation on Programmable Graphics Hardware
نویسندگان
چکیده
We present a technique that allows the implementation of a stack on programmable graphics hardware, using textures and fragment shaders. This development enables a whole new class of GPU algorithms, including recursive functions on complex data structures. Kd-tree traversal for ray tracing is demonstrated as an application. The traversal core was integrated into a purely GPU based photorealistic path tracing system.
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