Real-Time Ray Tracing Using Nvidia OptiX

نویسندگان

  • Holger Ludvigsen
  • Anne C. Elster
چکیده

Modern GPUs with their several hundred cores and more accessible programming models are becoming attractive devices for compute-intensive applications. They are particularly well suited for applications, such as image processing, where the end result is intended to be displayed via the graphics card. One of the more versatile and powerful graphics techniques is ray tracing. However, tracing each ray of light in a scene is very computational expensive and have traditionally been preprocessed on CPUs over hours, if not days. In this paper, Nvidia’s new OptiX ray tracing engine is used to show how the power of modern graphics cards, such as the Nvidia Quadro FX 5800, can be harnessed to ray trace several scenes that represent real-life applications in real-time speeds ranging from 20.63 to 67.15 fps. Near-perfect speedup is demonstrated on dual GPUs for scenes with complex geometries. The impact on ray tracing of the recently announced Nvidia Fermi processor, is also discussed.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Combining Soft Shadow and Image Space Photon Mapping for Global Illumination

Real-Time global illumination is a very important topic in the field of computer graphics. The improvement of GPU architectures in recent years has made GPU-based rendering algorithms essential to the production of high-quality images in real time. This paper proposes a novel global illumination algorithm that combines image space photon mapping and soft shadow effects. The photon splatting pha...

متن کامل

Interactive Ray-tracing Based on OptiX to Visualize Signed Distance Fields

We propose a parallel ray-tracing technique to visualize signed distance fields generated from triangular meshes based on NVIDIA OptiX. Our method visualizes signed distance fields with various distance offset values at interactive rates (2–12 fps). Our method utilizes a parallel kd-tree implementation to query the nearest triangle and the sphere tracing method to visualize the implicit surface.

متن کامل

Instant Global Illumination on the GPU using OptiX

OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of ...

متن کامل

OptiXTM: A General Purpose Ray Tracing Engine

The OptiXTM engine is a programmable ray tracing system designed for NVIDIA® GPUs and other highly parallel architectures. OptiX builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations. Consequently, the core of OptiX is a domain-specific just-in-time compiler that generates custom ray tracing kernels by combining user-suppl...

متن کامل

Ray-Tracing Based Interactive Camera Simulation

Camera simulation aims to enhance realistic rendering, lens design and augmented reality by accurately simulating geometrical optics. Here our work focuses on optical phenomena, such as depth of field, monochromatic aberration, distortion, and aperture exposure, that are based on real camera lens architecture. Our approach is modeling pixel equation using ray tracing algorithm to render scenes ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010