Real arguments about a virtual epidemic: conversations and contestations in a tween gaming club

نویسندگان

  • Yasmin B. Kafai
  • Jacqueline Wong
چکیده

Recent studies have examined how argumentation around science is positioned and used in everyday interactions. Our research extends these investigations into a virtual world called Whyville.net and its annual outbreak of Whypox, a virtual epidemic. We observed and recorded players’ conversations and contestations about Whypox in an after school gaming club. We found that club members’ argumentation involved the use of warrants, rebuttals, and data as found in other studies of everyday argumentation. Players also developed different theories, some unwarranted, about the causes and spread of Whypox, and used the epidemic to position themselves as insiders. In our discussion, we address ways in which virtual epidemics connect to on-going research on everyday argumentation and provide starting points for students’ learning about infectious diseases.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world

Prior studies have shown how knowledge diffusion occurs in classrooms and structured small groups around assigned tasks yet have not begun to account for widespread knowledge sharing in more native, unstructured group settings found in online games and virtual worlds. In this paper, we describe and analyze how an insider gaming practice spread across a group of tween players ages 9–12 years in ...

متن کامل

Tracing insider knowledge across time and spaces: a connective ethnography in a teen online game world

In this study our goal is to conduct a “connective ethnography” that focuses on how gaming expertise spreads across a network of youth at an after-school club that simultaneously participates in a multi-player virtual environment (MUVE). We draw on multiple sources of information: observations, interviews, video recordings, online tracking and chat data, and hundreds of hours of play in the vir...

متن کامل

Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Tween Virtual World

Much research has described the various practices of gaining access and participation in multi-user game communities. Cheat websites that are a prominent part of the game culture and industry have been debated because of their illegitimate nature but received little attention in terms of their educational value. In this paper we analyze the cheat sites created by players for a tween virtual wor...

متن کامل

Dynamics of a Delayed Epidemic Model with Beddington-DeAngelis ‎Incidence Rate and a Constant Infectious Period

In this paper, an SIR epidemic model with an infectious period and a non-linear Beddington-DeAngelis type incidence rate function is considered. The dynamics of this model depend on the reproduction number R0. Accurately, if R0 < 1, we show the global asymptotic stability of the disease-free equilibrium by analyzing the corresponding characteristic equation and using compa...

متن کامل

Growing out of Its Skin: Principles of the Evolution and Extension of the Internet Chess Club, 1995 to Present

The Internet Chess Club, or ICC, is a highly successful virtual gaming community. This paper examines the evolution from its 1995 inception as a pure gaming community to the present day as a successful business with over 26,000 paid members. We give a particular focus on the underlying qualities the ICC possesses in order to succeed and grow such as utilization of real-world credibility indicat...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008