Gamification of Wearable Devices in the Healthcare Industry

نویسنده

  • Taeho Kim
چکیده

Committing to exercise regularly is not an easy task. Following evaluation investigate the adequacy of gamification techniques within wearable devices by analyzing the multiple aspects of gamification, wearable technologies, and the healthcare industry. Gamification is not about learning how to play a game; instead gamification emphasizes using game mechanics or elements in a non-gaming system to make it more fun and enjoyable. An analysis of the literatures found that having a gamified wearable device will motivate individuals to exercise willingly on regular basis, which can be developed to help the healthcare industry, especially for patients in long term rehabilitation. The feasibility of applying gamification into wearable devices to utilize them for healthcare industry are then discussed. A detailed discussion of how to apply gamification for wearable devices is beyond the scope of this paper, and will not be discussed.

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تاریخ انتشار 2016