Higher Quality Volume Rendering on PC Graphics Hardware

نویسندگان

  • Michael Meißner
  • Stefan Guthe
  • Wolfgang Straßer
چکیده

Shading and classification are among the most powerful and important techniques used in volume rendering. Unfortunately, for hardware accelerated volume rendering based on OpenGL, direct classification is only supported on SGI platforms and shading could previously only be approximated inaccurately, resulting in shading artifacts mostly visible in darkening artifacts. So far, the combination of classification and shading either required multi-pass rendering or two volumetric textures. This paper presents a novel approach for accurate phong shading using multi-texturing, dependent textures, cube maps, and texture combiners. Furthermore, another novel approach is presented, enabling the interactive change of sample properties such as color, opacity, shading parameters, and gradient magnitude without the need of recomputing the texture every time the classification parameters change requiring no second volumetric texture. Finally, in combination with texture compression, even relatively large volumes can be rendered at interactive frame updates. CR Categories: I.0.3 [Computer Graphics]: General; I.3.1 [Computer Graphics]: Picture and Image Generation—Graphics processors; I.3.3 [Computer Graphics]: Picture and Image Generation—Viewing algorithms;

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

High-Quality Interactive Volume Rendering on Standard PC Graphics Hardware

We propose an interactive volume rendering method using flexible texture mapping capability of standard PC graphics hardware. Although volume rendering is computationally expensive, interactive visualization can be achieved by slice-based method in which volume data set is represented as a stack of polygonal slices and rendered by texture mapping and α-blending function accelerated by graphics ...

متن کامل

A Flexible Framework for Hardware-Accelerated High-Quality Volume Rendering

Because of an enormous development of graphics hardware and the invention of new rendering algorithms in the past it is now possible to perform interactive hardwareaccelerated high quality volume rendering and iso-surface reconstruction on low cost standard PC platforms. In this paper we introduce a framework that integrates several different rendering techniques which significantly improve bot...

متن کامل

High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading

We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides high image quality even for low-resolution volume data and non-linear transfer functions with high frequencies, without the performance overhead caused by rendering additiona...

متن کامل

Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware

Recently, the classic rendering pipeline in 3D graphics hardware has become flexible by means of programmable geometry engines and rasterization units. This development is primarily driven by the mass market of computer games and entertainment software, whose demand for new special effects and more realistic 3D environments induced a reconsideration of the once static rendering pipeline. Beside...

متن کامل

A Framework for Flexible, Hardware-Accelerated, and High-Quality Volume Rendering

Through the invention of new rendering algorithms and an enormous development of graphics hardware in the past it is now possible to perform interactive hardwareaccelerated high quality volume rendering as well as isosurface reconstruction on low cost standard PC graphics hardware. In this paper we introduce a flexible framework that supports the most common graphics adapters without additional...

متن کامل

Advanced techniques for high-quality multi-resolution volume rendering

We present several improvements for compression based multi-resolution rendering of very large volume data sets at interactive to real-time frame rates on standard PC hardware. The algorithm accepts scalar or multi-variant data sampled on a regular grid as input. The input data is converted into a compressed hierarchical wavelet representation in a pre-processing step. During rendering, the wav...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2001